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Master Of Entertainment Technology, Carnegie Mellon University Acceptance Rate

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Graduate school acceptance rates and other prerequisites may vary by program and subject area and vary from year to year. Even the most qualified and confident applicants are concerned about going to graduate school. But don’t worry! Graduate school acceptance rates, which provide the percentage of applicants who have been admitted to a particular school or program in an academic year can help you determine how likely you are to be admitted to a given program.

Master Of Entertainment Technology, Carnegie Mellon University

The Master of Entertainment Technology program at Carnegie Mellon University is a one year program that prepares students for careers in the entertainment industry by providing them with the skills and knowledge required to work in the field.

The program is geared towards students who have already graduated from university and are looking for an advanced degree that will help them advance their career.

There are three areas of specialization within the program: Game Design and Development, Production Technology, and Production Management. The courses offered in these specializations include such topics as Computer Graphics, Programming for Visual Effects, 3D Animation, and more.

Students who complete this program will be able to use their knowledge of computer graphics and animation techniques to create games or visual effects for movies or television shows. They may also choose to specialize in producing games or visual effects for television shows or movies. This can lead them to jobs as creative directors at gaming companies or production companies involved with creating visual effects for films and television shows (such as Sony Pictures Imageworks).

Inside the Entertainment Technology Center at Carnegie Mellon University |  Animation World Network

Master Of Entertainment Technology Carnegie Mellon Acceptance Rate

Carnegie Mellon University (CMU) is a private research university in Pittsburgh. It is one of the best colleges for just about any course, which is why it’s a ‘dream college’ for almost every international student. It’s pretty expensive, though, so that’s something you have to keep in mind. It ranks #81 according to U.S. News’ ‘Best Global Universities Ranking’ list.

Started in the year 1900, CMU has about 14,000 students and offers bachelor’s degrees as well as master’s and doctoral degrees in over 100 majors across seven schools: Dietrich College of Humanities & Social Sciences (arts & sciences), Mellon College of Science (natural science), Heinz College (technology management), School of Computer Science (computer science & engineering), School of Engineering & Applied Science (engineering), Tepper School of Business (business administration), School of Fine Arts (art & design), and College of Fine Arts & Design (visual arts).

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carnegie mellon university master of entertainment technology

Entertainment Technology Center

The ETC is the premiere professional graduate program for interactive entertainment as it’s applied across a variety of fields. Our unique, two-year, Master of Entertainment Technology (MET) degree was founded as a joint venture between Carnegie Mellon University’s School of Computer Science and the College of Fine Arts.  The MET is currently considered a terminal degree.

The ETC was founded in 1998 with Randy Pausch and Don Marinelli as the co-directors. The faculty and staff worked together to articulate our academic mission which focuses on educational goals and creative development. And we also created an R&D Agenda exploring transformational games, innovation by design and interactive storytelling. Throughout, we work to prepare students to graduate as creative professionals.

The ETC is focused around educational goals. What kind of learning environment can you expect? Cross-cultural. Inquiry-based. Inventive. And team-oriented. Collaboration and cooperation are key, and emphasized through applied research projects. Two unique courses introduce students to our “learn” philosophy, and form the backbone of an immersion semester designed to bring students up to professional-level speed quickly, and ensure their success in an ever-changing industry:

  • Improvisational Acting, taught by actor and associate teaching professor Brenda Bakker-Harger, and
  • Building Virtual Worlds (BVW), the landmark class created by ETC co-founder, Randy Pausch.

What is an MET?

This is not a Master of Science nor a Master of Arts or Fine Arts degree—rather a unique, specialized degree program in the interdisciplinary field of entertainment technology. Your diploma will say; Master of Entertainment Technology. The MET is considered a professional, terminal degree. It is the academic pinnacle of studies in this field, thus having greater significance than the M.A. or M.S., and the equivalent academic weight of the M.F.A. and/or M.B.A. degree.

The ETC does not turn artists into technologists, or vice-versa. While some students will be able to achieve mastery in both areas, it is not our intent to have our students master ‘the other side.’ Instead, we intend for a typical student in this program to enter with mastery or training in a specific area and spend his or her two years learning the vocabulary, values, and working patterns of the other culture. This learning will be evidenced by their ability to work effectively with those who are expert in it.

Carnegie Mellon University - Art Programs Profile | Animation ...

Degrees & Awards

Degrees Offered

DegreeConcentrationSub-concentration
Master of Entertainment Technology (MET)

masters in entertainment technology

M.E.T. Curriculum

You know what they say about all work and no play, everyone works hard. Really hard. But we also play. A lot. Our curriculum has you doing everything from improvisational acting to building virtual worlds. Along the way, you’ll learn to collaborate, problem-solve, communicate and lead.

Your first semester schedule is filled with the courses that made us ‘famous’ with Building Virtual Worlds and Improvisational Acting as well as Visual Story and ETC Fundamentals. Your second third and fourth semesters are filled with projects.

Walt Destler - Entertainment Designer & Programmer - Master of Entertainment  Technology

carnegie mellon hci masters tuition

Tuition & Financial Aid

The MHCI degree is a three-semester program completed over the course of one calendar year

The Master of Human-Computer Interaction program is a one-year, three-semester master’s degree that requires students to complete seven core courses and four electives to graduate. Domestic students are able to apply to join the MHCI program as a part-time student, but will require more time to complete it.

Full-time study is defined as taking at least 36 units or four courses per semester. Most courses are 9 or 12 units each.  Part-time tuition will be charged at a per-unit basis.

Tuition

Tuition for the MHCI program is calculated on a per semester basis. Tuition for the 2020-2021 academic year is $25,928 per semester for full-time students. Please note: this cost is for tuition only and does not include academic fees or other expenses. The Carnegie Mellon Board of Trustees determines tuition rates, and they may experience slight changes yearly. Tuition from previous years is provided only as a tool to help students estimate general costs. It is not the guaranteed tuition rate for future years. All tuition fees are subject to change.

Financial Aid

The Master of Human-Computer Interaction program does not provide students with financial support. An excellent source for general information on financial aid can be found at FinAid. The Carnegie Mellon Financial Aid website and the Carnegie Mellon Fellowships and Scholarships Office are also available for assistance and advice on obtaining loans and/or fellowships.

carnegie mellon game design

Game Design

Game design is an art, a craft, and a science. Students in the IDeATe Game Design minor will gain mastery in all three aspects through game design, development, and assessment. You will learn about the rich histories, theory, and practice of game creation taught by faculty experts, and have opportunities to collaborate across the many disciplines needed to make successful game experiences. Through coursework you will be able to realize your own unique aesthetics and voice by reflecting on your own game play and by thoughtfully critiquing the games of others. Through the minor students will be able to build a strong game design portfolio, deepen cultural sensitivities as a game designers, and expand their creative practice. In particular, you will gain skills and competencies in the following areas of game design:

  • Game systems and mechanics design
  • Interactive narrative and character development
  • Visual and audio asset creation
  • Game programming
  • Interface design and user testing
  • Collaboration and the iterative design process
Academic Programs - Pre-College Programs - Carnegie Mellon University

Game Design Minor Requirements

How to Participate

IDeATe collaborates with the Entertainment Technology Center to offer an undergraduate minor in Game Design, which is open to students from any major. Students interested in the minor should contact the IDeATe advisor to discuss curriculum and to make a loose plan of study. 

All students are welcome to take IDeATe’s Game Design courses to fulfill requirements or to explore an area of interest. Pursuing the minor is not required to take the courses.

Game Design Faculty

The Game Design faculty represent Carnegie Mellon’s expertise in Art and Entertainment Technology. They carefully oversee the collaboration of students while delivering the IDeATe Game Design courses.

Summer IDeATe Game Design Courses + Zine Cart in the Libraries - IDeATe - Carnegie  Mellon University

Master Of Entertainment Technology, Carnegie Mellon University

The Master of Entertainment Technology program at Carnegie Mellon University is designed to prepare students for careers in the entertainment and technology industries. Students learn about the creative, technological and business aspects of entertainment, along with the skills needed to develop their own projects.

The program offers a broad range of courses that cover everything from game design to digital media production to interactive storytelling. Students take courses in all areas of entertainment technology, including 3D animation, virtual reality design and development, music production and sound design.

The curriculum also includes classes on entrepreneurship, marketing and entrepreneurship. This gives students an opportunity to learn about how new technologies can be used as tools for generating revenue and creating value in the world.

The program includes a unique internship experience where students can get real-world experience working on projects with local companies like Disney or Microsoft. Internships are paid positions that give students hands-on experience with their future career goals while also providing them with learning opportunities outside of class time.

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